No, I don’t really know what Pokémon GO is any more than you probably do. But when all the commentariat is against it something must be going on … so we directed an email to the country in crisis it came from to ask eternal optomist Jeffrey Tucker what’s going on. It’s brightened a dark world, he says in this guest post.
Turning and turning in the widening gyre
The falcon cannot hear the falconer;
Things fall apart; the centre cannot hold;
But Pokémon GO is loosed upon the world!
~ adapted from William Butler Yeats
All weekend, I’ve fielded texts from people who are despairing about the state of America. Is some kind of unsolvable civil war developing between police and people, even between races? And how can politics solve this when the candidates seem to have every interest in actually exploiting and even exacerbating the problem? The opinion pages overflowed with expressions of deep sadness and warnings that, once again, the centre is no longer holding. The nation is falling apart.
Oddly, the answer might be in your pocket. Through our smartphones and the app economy, we are being given tools to allow us to reach the world and connect with others in ways that were previously unimaginable. This is not a political solution; in fact, it might be the solution precisely because it is not political.
Pokémon Brings Us Together
Poetically, it was exactly this weekend – following so much terrible news and after a season in which two-thirds of Americans report being alarmed by their coming presidential choices – that millions downloaded and played one of the most delightful digital apps to yet appear: Pokémon GO.
It has broken all records on the numbers of downloads in such a short time. In only a matter of a few days, the mobile app had nearly as many real-time users as Twitter. It now lives on more smartphones that even Tinder. As a term, Pokémon is top trending. If you follow your Facebook home feed, you know all about this. If any application could be described as having swept the nation, this was it.
How can a silly game lift up our hearts and give rise to the better angels of our nature?
That something marvellous had happened was obvious to anyone living in dense population areas. Parks filled up with people playing the game. They were hanging out in public areas around malls, at bus stops, in parking lots, and just about everywhere.
People were holding their phones, playing the game, laughing and moving around. Crucially, people were meeting each other with something in common – people of all races, classes, religions; none of it mattered. They found new friends and came together over a common love.
And there was a common feature to all the people doing this. We smiled. We smiled at each other. Even now, even in the midst of a world in which “the centre no longer holds,” we actually found that centre again: a heart-felt affection for something we love and an awareness that others share that same aspiration.
It was absolutely beautiful to watch. With an element of fantasy and the assistance of marvellous technology, we experienced the common humanity of our neighbours and strangers in our community. This kind of experience is key for building a social consensus in favour of universal human rights.
Why We Love It
The integration between digital and physical in the Pokémon GO game go beyond anything most people have ever experienced. Turn on your camera and you suddenly find opportunities for catching and collecting pocket monsters all around you. Head outdoors and chase them around, going up level after level and eventually find yourself at a gym where you can digitally battle other players in real space.
Dazzling doesn’t quite describe it. It is fun and imaginative, tapping into the inner kid of all of us. All the technological and intellectual discoveries over the last decades are on display. It all feels so real, all this capturing, collecting, and battling.
The industry calls it “augmented reality.” It’s a new level of gamification, not just something that happens on a screen. It reveals a layer of fantasy within the existing structure of reality itself, meaning that it brings to life the most delightful imaginings of our hearts. It helps us see what we would otherwise not see, and allows us to interact directly with the digitally existing thing.
In this way, Pokémon embodies something that we’ve all begun to intuit but haven’t been able to frame up completely. It is this: there is no longer a separation between what we once called real and what we think of as being a pure Internet fiction. The two are blending in ways that are dramatically enhancing our lives. We are to the point where we can no longer even imagine how the world even worked – and how our minds worked – before market forces blessed humanity with digital innovations.
The Great Blurring
Market-driven technology is not some invading imposition that makes people change the way they live without their permission. Instead it seeks to serve us and make our lives better; that’s its whole purpose and ethos.In the whole course of the digital revolution that began some twenty years ago, we’ve seen the gradual blurring between the physical and digital realms. What was created through code started to become just as substantial and meaningful in our lives as anything that took up physical space and we could touch.
We see this not only in games but also in health care, in finding our way around cities, in opening businesses, in driving, in dating, and in millions of life activities. Crucially, such apps are available to everyone regardless of life station. They spread capital and productivity across all classes of people, and more and more of our lives are migrating to this realm to escape the frustrating limits of physical space.
Of course the doubters have kvetched for two decades now. Old timers have screamed about how all this fascination with the Internet was causing a breakdown in human relationships, how the old-fashioned letter was so much better, why ebooks could never replace the glorious romance of physical books, how online music would kill the industry, how dating apps were killing romance, how time-killing blather on Facebook and Twitter were killing productivity, and so on.
Oh, and remember how video games were going to wreck our health by making us all sedentary? Now we have Pokémon GO players romping over hill and dale to “catch ‘em all.” As a wit on Facebook said, “Pokemon GO has done more for childhood obesity in the last 24 hours than Michelle Obama has in the past 8 years.”
Indeed, none of these fears have panned out. In fact, the opposite has proven true. The digital revolution has connected people as never before and given rise to more of what we love in life, whatever that happens to be.
Such doubters were missing something crucial. The key to the digital realm is its unrelenting adaptability to consumer preferences, thanks to the capacity of innovators to learn from the successes and failures of others. Digital innovation allows the crucial element of discovering and innovating to be crowd sourced, creating an environment of exponentially fast progress.
Whatever it is we want to do – read, listen, play, study, create – the technology is there to make it easier and more widespread. It democratises the tools we need to live better lives.
And what does it make possible? Whatever the human mind is capable of creating. And the element of surprise is always there. Just when we think we’ve reached an insuperable limit to the possible, something appears that surpasses that limit.
The challenge became very intense when Bitcoin came about in 2009, and the cryptocurrency gradually took on monetary properties. Economists claimed this could never happen, since money absolutely had to originate in a form of real-world scarcity of something you could hold.
I recall a conversation I was having with one skeptic on Skype who kept saying that Bitcoin can’t be money because it doesn’t exist. Frustrated, I asked him if the conversation we were having right then really existed. He said yes. I reminded him that I was not standing next to him and everything we were looking at and hearing was nothing but code.
Our conversation was purely fictional by his standards, simply because its only existence was in the digital realm. And yet it seemed to me to be actually happening. He was speechless.
The lesson here is that the individual human mind is not capable of outsmarting the brilliance of a market process that operates without limits. And within digital spaces today, we experience the closest thing we have to a free market. It is making things no one thought possible, and doing it daily, and doing it for everyone.
Overcoming Power with Humanity
Mobile apps like Pokémon GO can of course be dismissed as just another game, distractions that do not address serious life problems like race conflict and the tit-for-tat killings between police and citizens. But actually there is more going on here.
A few weeks ago, Facebook rolled out its live video functionality for all users – and keep in mind that this is free for everyone on the planet to use. When a police officer shot Philando Castile with four bullets during a routine traffic stop, his girlfriend Diamond Reynolds took out her phone and live streamed one of the most dramatic and powerful moments yet seen on the subject of police power.
It shocked the consciences of millions. Facebook was her 911. Had private enterprise not been there, the world would not have known. Now that we do, change is made more likely.
That’s the serious side of technology while Pokémon GO represents the delightful side. They work together, each making a valuable contribution to enabling a better life. What they have in common is that both are non-state solutions to crying human needs. No politician in history has ever achieved so much for the cause of human rights and human happiness.
Jeffrey Tucker is Director of Content for the Foundation for Economic Education and CLO of the startup Liberty.me. Author of five books, and many thousands of articles, he speaks at FEE summer seminars and other events. His latest book is Bit by Bit: How P2P Is Freeing the World. Follow on Twitter and Like on Facebook.
His post first appeared at FEE.
- “Individual planning--by corporations, entrepreneurs, and the common man--is how we got all of this rapid technological change in the first place, without the need for a government office to plan it. No government agency anticipated or designed the personal computer, or the smartphone, or social media, or any of a million other innovations. Often the big corporations that developed the basis for these technologies--Zerox, IBM, AT&T--had no idea how to develop them or commercialize them, leaving that task open to unknown college dropouts working out of their garages.
“This, by the way, turned out to be the ultimate answer to Alvin Toffler's problem of "future shock," the challenge of keeping up with the rapid pace of change. Some of the biggest innovations since 1970 have focused precisely on the job of enabling and managing an overwhelming flow of information, which is what things like "news aggregation" and "social media" are supposed to do. If rapid technological change is the challenge, then technological change, moved forward by entrepreneurs and by the users who embrace their products, also produces its own solutions, ones not necessarily anticipated by futurists or forecasters.”
Back to the Futurism: We Need "Futurism" More Than Ever, But What For? – Robert Tracinski, REAL CLEAR FUTURE
- “Despite all the doom and gloom about things, despite even the present recession, now is still a very good time to be alive. The human environment has never been better. The author of The Rational Optimist, Matt Ridley, reckons human beings are far better off now than in the past--and make significant advances when free exchanges of ideas and trade flourish. ‘When our species invented exchanging, it was as if ideas started having sex…’”
Things are good. Things are very good. – NOT PC
- “According to the World Bank, for the very first time in human history, “less than 10 percent of the world’s population will be living in extreme poverty by the end of 2015.”
The End of Extreme Poverty – NOT PC